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5G is already here, but you can’t do much to access those super-fast speeds unless you live in a specific place with a particular piece of technology. That’s about to change. Samsung and Verizon jointly announced Monday the companies would sell a 5G smartphone in the first half of 2019. Although they didn’t say which phone would support 5G, Samsung usually announces its latest Galaxy S smartphone in the spring.
Between the shambling monsters, meandering cubes, and inter-dimensional butterflies from beyond time and space, Fortnite’s sixth season has certainly been memorable. All good things must come to an end however, and Epic has now confirmed that Season 6 only has only three days left to go. On a happier note, it’s also shared the very first tease for Season 7. For weeks now, Epic’s subtle and not-so-subtle in-game shenanigans have lead many to believe that Fortnite’s Season 7 will have an appropriately wintery sub-zero theme. There’ve been hints of frost and snow in a number of new cosmetics, and then there’s the not-inconsiderable matter of the great snowstorm bearing down on Battle Royale island right now.
Steam is constantly evolving behind the scenes, but the latest reorganization of the storefront’s molecules has left some developers scratching their heads. Now, if a game makes $10 million, developers have to share less money with Valve. And if it hits $50 million, even less than that. Valve announced tweaks to Steam’s revenue sharing system in a post on Friday. Previously, all developers had to give 30 percent of their revenue to Valve. Now, if a game makes $10 million, its developer only has to toss 25 percent of earnings after that into Valve’s bottomless money abyss. If it makes it all the way up to $50 million, the developer only owes Valve a 20 percent cut of remaining sales. “The value of a large network like Steam has many benefits that are contributed to and shared by all the participants,” Valve wrote. “Finding the right balance to reflect those contributions is a tricky but important factor in a well-functioning network. It’s always been apparent that successful games and their large audiences have a material impact on those network effects, so making sure Steam recognizes and continues to be an attractive platform for those games is an important goal for all participants in the network.”