New and better things coming in 2021, but before we do… a quick recap to 2020. Interested in me going to CES 2021 this year? Let me know in the comments plus more news coming up! Happy New Year everyone!
Dell kicked off its press conference at CES 2019 touting its position as the largest PC company, at least in terms of revenue. But it proved the point more literally when it introduced the Alienware Area-51m — an enormous 17-inch gaming system that the company calls “the world’s most powerful gaming laptop.”
The Signature OLED TV R is built on a concept unveiled last year, in which the screen retracts into a base when not in use so it is less obtrusive. LG plans to sell the device in the US before the end of 2019, but has yet to reveal the month or price. Experts say the technology is unlikely to become a mass-market proposition for many years to come. “It’s a 4K set rather than 8K, so you could argue there’s a compromise there – but otherwise this is a very high-end design that is going to be very costly,” commented Jack Wetherill from the consultancy Futuresource.
In 2019, VR is a sideshow in a theme park, a marketing stunt, a slide in a PR PowerPoint presentation, a niche hobby for people locked in rooms with a ton of money to spend, and — worse — no one seems to know what direction we’re headed in, or even what virtual reality should be.
With Apple and most Android OEMs making increasingly larger phones while Apple discontinues the small iPhone SE, it’s pretty clear where the smartphone market is going—at least for the near term. But that doesn’t mean there aren’t some companies bucking the trend by going smaller, not bigger. Earlier this week, we heard that Palm’s brand is rebooting with a very small phone that’s not meant to be your main portable computing device. But this phone from Kyocera is even smaller.
Up until now, if you saw a YouTube video you liked embedded in a website, you had to click through the video to YouTube’s page in order to subscribe to that channel. Now, YouTube is making it a little easier for viewers to see the videos they want (and for channel operators to grab those subscribers). Going forward, YouTube embeds will feature a “Subscribe” button.
Intel has been marketing the new Core i9 9900K as the fastest gaming CPU money can buy – and while a massive amount of controversy has surrounded the accuracy of pre-release benchmarks, the logic is sound. After all, the existing Core i7 8700K holds the title, ahead of its Ryzen 7 2700X competition. The new 9900K adds two additional cores and four threads, while boosting frequencies and increasing cache – improving on the 8700K in every way. Going into this review, my only question was this: to what extent do games actually make use of the additional resources? After all, the 8700K was already a performance monster, and arguably under-utilised. Do we actually need more gaming power?
While Apple’s higher-range MacBook Pros received an update earlier this year, the entry-level MacBook options are in desperate need of an overhaul. Rumors have been swirling as to what exactly that device will be, but we know the company has something up its sleeve for a cheaper MacBook in 2018.
Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. Back in April HTC launched new tools to help developers take advantage of the Vive Pro’s largely unused front-facing cameras. Now it seems the company plans to double down on that by adding hand and finger tracking that works “natively” on the headset.
The Black Ops 4 beta was as smooth as a pre-release game can get, with multiple tests confirming the game was running on dedicated servers with a 60Hz send rate from both client and server sides. Even when the game launched on October 17, Black Ops 4’s multiplayer performance was relatively smooth. However, the following days revealed increased reports of kill-trading, unbalanced corner peeking and poor hit registration. According to a new study by reddit user Smcro, Black Ops 4’s multiplayer is currently running at only 20Hz from the server side, a significant downgrade from the 60Hz the game was using earlier.
Virtual Reality Which Is Location-Based Is Increasing
Increasing location-based virtual reality is unstoppable. It has made a mark in the market, especially in the gaming world. Location-based virtual reality is coming to the gaming world.
Virtual reality game-maker Survios has planted its first flag in the market for location-based gaming. This happened earlier this year inside a very large mall in Torrence, California.
Anybody looking for thrill of immerse gaming can have a fun time. Several companies are turning the city into a hub for the gamers.
Survios is offering a more akin to the virtual arcades cropping up in cities across the country and around the world. Other companies are creating site specific game experiences that promise a different kind of approach to virtual reality.
Benefits Of Location-Based Experience
The benefits of location-based gaming is clear. Most households are prohibited from getting their hands on expensive headsets and gaming systems.
These location-based virtual reality gaming will make them experience the games without them having to buy the expensive gadgets. This will help them be more comfortable with technology.
All About Location-Based VR Gaming
VR gaming can give you embodiment. Nothing else does that. From haptic platforms to motion floors, the location-based experience will offer a truly immerse platform. It can lend itself to more interesting narratives.
The location-based platforms have technologies that can provide verisimilitude to someone strapped into a headset. The industry is offering different tiers of immersive entertainment. With VR arcades operating on one level, and more highly immersive experiences on another.
Locaton-Based VR In Theaters
Companies like Cinemark have announced that they are working with The Void and other location-based VR companies. This is to create experiences in their theaters.
IMAX was one of the companies to carve out immersive virtual reality spaces in their theaters.
Location-Based VR At Home
Enjoying location-based VR in our homes is still a possibility. There is still a chance that it may pick up the pace and boost adoption more quickly than the market expects. With the pace technology is going, almost everything is possible.
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Google’s AR headset is said to sport a camera and voice input.
Google is reportedly working on a standalone Augmented Reality (AR) headset according to a German news site WinFuture.
Codenamed Google A65, the search giant is said to be working with Taiwanese manufacturer Quanta to produce the headset. This is the same company that produced the Pixel C tablet.
The AR headset appears to be equipped with camera sensors and microphones. The latter would be used to operate the device using Google Assistant.
A custom Qualcomm quad core IoT chip called the QSC603 will power the device. The QSC603 could enable the device to support resolutions up to 2,560 x 1,440 resolution and 1080p and 1030p video capture. Additionally, it also supports 3D overlays and Gigabit wireless, Bluetooth 5.1, and GPS connectivity, and the Android Neural Networks API.
Google’s latest headset would also feature an additional chipset codenamed “SXR1.”
There’s no timeline yet for the completion of the project but according to WinFuture, it could still be awhile. Talks with partners only started earlier this year so a possible launch is not yet imminent. Of course, Apple is also reportedly in the early stages of developing a standalone headset. We’ll have to wait and see who gets to launch first.
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Don’t know how to dive or swim but mesmerized by the pull of underwater marine life? Nemo, from Aquarobotman, the smart drone that takes amazing UHD 4K photo and video will get you into the deep waters without having as much your toes getting wet. Launched at Kickstarter, it has already exceeded its goals and may be released by July 2018.
Unlike other drones in its class, it uses a “patented QAS-balance system with a 4 tandem thruster design” to give it the most stable video platform for amazing focus. To ensure clarity and vividness, Nemo has a built-in powerful lighting system, the 8 LED fill light matrix that makes undersea footages a cut above the rest. Designed by engineers, photographers, and divers, Nemo understands needs and is the perfect dovetailing of professional quality and ease of use.
With an app that is simple to use even by amateurs and a dedicated wifi signal to a depth of 100 meters, it is a fully-functional underwater drone that is priced within reach of consumers.
Controlled by your smartphone and paired with VR glasses, you can choose to store captured footage or stream it live so you can uncover mysteries and have fun exploring the depths.
It is perfect for fishing, diving, underwater photography and for conducting scientific studies even in previously difficult to reach underwater caves.
It takes stable photos to a depth of 100 meters or 328 ft. and captures videos at 30 frames per second. What does that mean? It means that the video is exceedingly smooth and not jumpy or pixellated. This means that you can take calculated risks and act with impeccable timing before actually jumping into the water. You’ll never have to miss out on the details or the live action ever again!
According to Aquarobotman as explained in Kickstarter, Nemo’s best features are:
Ultra stable UHD 4K, 30 fps camera
VR Goggles for a truly immersive experience
Immediate social sharing
Stable 4-Thruster technology
Longer diving hours with the long-life battery and quick battery changer
During its testing phase, it was put to utilitarian use like checking a ship’s engine problem and studying a pearl farm. The adventures were many: the deep-sea study of coral reefs, underwater grotto exploration, swimming alongside dolphins and manta rays in Hawaii as well as crocodile spotting in Florida.
You can still back Nemo at Kickstarter starting at $799 and have your own drone by July 2018. Its high-standard features will make this summer unforgettable whether you choose to be in or out of the water. Find Nemo and go off on an undersea adventure of a lifetime!
Mozilla has released this week a new version of Firefox web browser designed for VR and AR headsets. The browser which is called the Firefox Reality, according to Mozilla, is intended to be used for augmented reality headsets instead of using PC or smartphones.
Firefox Reality Browser For AR, VR
What’s good with Mozilla’s Firefox Reality browser is that it is compatible with other platforms. The browser has been developed using opensource resources and is privacy-friendly. Firefox Reality also features a special interface for VR and AR headsets.
The company said that the new browser was built to discuss “new opportunities and challenges of browsing the immersive Web.” Mozilla’s attempt to use the emerging mixed reality web standards allows its global users to experience games. The company’s new browser also assured the users that no apps would be installed for a particular headset.
“The future of mixed reality is about delivering experiences, not about building applications. There shouldn’t be friction moving from one experience to another,” Sean White, Senior Vice President, Emerging Technologies, of Mozilla said in a blog post.
Moreover, Mozilla’s new browser was developed using the company’s technology and web engine Servo.
Mozilla, in another blog, pointed out that, “From the Servo team (who recently joined the Mixed Reality team), we will gain the ability to experiment with entirely new designs and technologies for seeing and interacting with the immersive web.”